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	<title>Comments on: Agility in Experience Design Process &#8211; What&#8217;s Next? (Part 1)</title>
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	<link>http://www.exfoo.com/2009/01/agility-in-experience-design-process-whats-next-part-1/</link>
	<description>The Tim Richards Experience Experience</description>
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		<title>By: Ray</title>
		<link>http://www.exfoo.com/2009/01/agility-in-experience-design-process-whats-next-part-1/comment-page-1/#comment-61</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Mon, 09 Feb 2009 21:33:53 +0000</pubDate>
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		<description>Great stuff Tim. Where&#039;s part 2?:)</description>
		<content:encoded><![CDATA[<p>Great stuff Tim. Where&#8217;s part 2?:)</p>
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		<title>By: Dutch</title>
		<link>http://www.exfoo.com/2009/01/agility-in-experience-design-process-whats-next-part-1/comment-page-1/#comment-42</link>
		<dc:creator>Dutch</dc:creator>
		<pubDate>Thu, 22 Jan 2009 00:06:47 +0000</pubDate>
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		<description>@ Betts

Before you kick off, the clients needs to buy into the benefits of early launches and needs to embrace the drive for a minimal product that delivers the required experience.

It&#039;s possible it&#039;ll take a couple of design and dev cycles to bring you to a release where you and the client are confident the experience is complete from the user&#039;s perspective. The drive here is to be emperical and let users tell you whether the experience is &quot;baked&quot;.   

I would argue that if client&#039;s brand values include minimizing waste, maximizing value or dialogue with the user base,  early launches would be a great way demonstrate these values. Early launches could include launching on beta sites like google and yahoo do. 

The most important features should drive the site&#039;s experience.  Hence, I would always push for including these in the earliest possible launch.</description>
		<content:encoded><![CDATA[<p>@ Betts</p>
<p>Before you kick off, the clients needs to buy into the benefits of early launches and needs to embrace the drive for a minimal product that delivers the required experience.</p>
<p>It&#8217;s possible it&#8217;ll take a couple of design and dev cycles to bring you to a release where you and the client are confident the experience is complete from the user&#8217;s perspective. The drive here is to be emperical and let users tell you whether the experience is &#8220;baked&#8221;.   </p>
<p>I would argue that if client&#8217;s brand values include minimizing waste, maximizing value or dialogue with the user base,  early launches would be a great way demonstrate these values. Early launches could include launching on beta sites like google and yahoo do. </p>
<p>The most important features should drive the site&#8217;s experience.  Hence, I would always push for including these in the earliest possible launch.</p>
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		<title>By: Michael Betts</title>
		<link>http://www.exfoo.com/2009/01/agility-in-experience-design-process-whats-next-part-1/comment-page-1/#comment-38</link>
		<dc:creator>Michael Betts</dc:creator>
		<pubDate>Tue, 20 Jan 2009 03:08:31 +0000</pubDate>
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		<description>Tim, glad you&#039;re exploring this in the context of design. Hypothetical question for you -- how do you know when to launch? Most of the big brands aren&#039;t willing (scratch that...would need to be powerfully convinced...) to launch a site that could be construed as half-baked. Have you considered setting a benchmark or guidelines around this? And what has been your experience with prioritization. Do you set a limit and say we&#039;ll get whatever&#039;s most important that we can launch in say, 6 weeks? Or do you push out the most important features first, even if they take longer?</description>
		<content:encoded><![CDATA[<p>Tim, glad you&#8217;re exploring this in the context of design. Hypothetical question for you &#8212; how do you know when to launch? Most of the big brands aren&#8217;t willing (scratch that&#8230;would need to be powerfully convinced&#8230;) to launch a site that could be construed as half-baked. Have you considered setting a benchmark or guidelines around this? And what has been your experience with prioritization. Do you set a limit and say we&#8217;ll get whatever&#8217;s most important that we can launch in say, 6 weeks? Or do you push out the most important features first, even if they take longer?</p>
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		<title>By: Kirk Thoughts &#187; Daily post (weekly)</title>
		<link>http://www.exfoo.com/2009/01/agility-in-experience-design-process-whats-next-part-1/comment-page-1/#comment-31</link>
		<dc:creator>Kirk Thoughts &#187; Daily post (weekly)</dc:creator>
		<pubDate>Sun, 18 Jan 2009 00:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.exfoo.com/?p=111#comment-31</guid>
		<description>[...] Tim Richards’ Experience Foo » Blog Archive » Agility in Experience Design Process - What’s Ne... [...]</description>
		<content:encoded><![CDATA[<p>[...] Tim Richards’ Experience Foo » Blog Archive » Agility in Experience Design Process &#8211; What’s Ne&#8230; [...]</p>
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