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	<title>Experience Foo &#187; UX</title>
	<atom:link href="http://www.exfoo.com/category/ux/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.exfoo.com</link>
	<description>The Tim Richards Experience Experience</description>
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		<title>Experience Design: Why Pages Are the Last Thing You Need to Worry About</title>
		<link>http://www.exfoo.com/2009/03/emerging-experience-design-tenets/</link>
		<comments>http://www.exfoo.com/2009/03/emerging-experience-design-tenets/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 14:40:13 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.exfoo.com/?p=210</guid>
		<description><![CDATA[

You should see the presentation embedded above. If you don&#8217;t, you can view it on Slideshare.net.
Here&#8217;s a little talk I put together for a UX Meetup here in LA. It&#8217;s a bit of an amalgamation of emerging experience design tenets focusing on differences between page design and experience design. Probably not a giant eye-opener for [...]]]></description>
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<p>You should see the presentation embedded above. If you don&#8217;t, you can view it on <a href="http://www.slideshare.net/nanotim/experience-design-why-pages-are-the-last-thing-you-need-to-worry-about" target="new">Slideshare.net</a>.</p>
<p>Here&#8217;s a little talk I put together for a UX Meetup here in LA. It&#8217;s a bit of an amalgamation of emerging experience design tenets focusing on differences between page design and experience design. Probably not a giant eye-opener for folks that are currently engaged in Experience Design. I&#8217;ll offer up what I believe to be the missing subtext for the talk below &#8211; not a script; just some stuff that isn&#8217;t on the slides, to make it easier to understand.</p>
<p><strong>Background</strong><br />
<span style="font-weight: normal;">Originally, the context for this talk was an article I wrote for the <a href="http://feed.razorfish.com" target="new">FEED</a> report, Razorfish&#8217;s Digital Design Outlook. The original title was &#8220;Putting Jakob on the Shelf.&#8221; Again, for experience designers, it seems like a pot-shot; most of us know Jakob Nielsen&#8217;s place in our pantheon of nerd-heroes. I guess the impetus came from quite a few client conversations that seemed to rush into page design as a primary vehicle for redesigning a web experience, to be specific.</span></div>
<p style="text-align: left;"><strong>Experiences, Not Pages</strong><br />
<span style="font-weight: normal;">Pages are the old building blocks. We have square monitors, the Web was borne of hypertext documents, which are &#8220;shaped&#8221; like pages, pages date back to Egyptian papyrus, I suppose. Pages will probably be around for a while. With that in mind, when we design an experience, we design around the fulfillment of some human need. The truth of the matter is that these needs are very seldom solved via a &#8220;page&#8221;; folks are looking for fulfillment, conversation, connections, prices, comparisons, knowledge&#8230;that sort of thing. What I quickly narrow down to Answers and Entertainment is very seldom page-shaped &#8211; it&#8217;s smaller, and more fluid.</span></p>
<p>I think that search has contributed to our page focus &#8211; as last-click attribution has placed the almighty index on a pedestal. Image and video search are a step in the right direction, I guess&#8230;but, as we map real engagements, we know that actual behavior is quite messy. Impressions across channels build up to actions, interactions, engagement, purchase, loyalty, etc.</p>
<p>The last bit here, starting at Slide 16 and running through Slide 21, I guess, is a plea to all Product Managers, Marketing Folks, and other business stakeholders to start thinking about their products and projects in terms of experience and flow; narrative and interaction. As much as everyone seems to love to agree with me on this point of &#8220;Don&#8217;t Start Design with a Site Map&#8221; &#8211; I still see an awful lot of it out in the space. My only point here is that we should use scenarios, narrative, lo-fidelity UI, and map those to a system &#8211; and let an aggregation of narratives define the solution. A site map is representative of a design solution. It&#8217;s a handy design inventory. It&#8217;s not a starting point. In my mind, a lot of  the &#8220;good stuff&#8221; happens before we have a site map. Sure, designing the individual interfaces is fun, as well&#8230;but, the journeys and over-arching narratives are key to nail down before we do those interfaces. I think this goes for representative &#8220;comps&#8221; and &#8220;design directions&#8221; as a representative slice of the solution &#8211; let&#8217;s get better at designing experience concepts, as an industry; we don&#8217;t spend enough time there, I fear.</p>
<p>The backgrounds for these last slides of the section are scenarios and scenario maps &#8211; early site maps that evolve when we overlay several scenarios (scenarios are user segment + user need + narrative user story (of fulfillment/experience) + lo-fi UI&#8217;s.</p>
<p><strong>Die, Enterprise, Die</strong><br />
<span style="font-weight: normal;">I&#8217;ll come right out and let you know ahead of time that I think this next section is the least-baked. Sorry. It started out as an approach to Experience Design when there are already significant brand touchpoints out there &#8211; that by &#8220;Growing Organically,&#8221; we could meet emerging brand and user needs more quickly by bypassing the tendency to build every new experience in the context of the previous. That&#8217;s where that title on Slide 23 comes from, I guess. The cartoon map backgrounds were a deliverable for a big company who had hidden the most important content (according to their some-odd 16MM users) behind some impersonal promotions for prospective customers. These concept maps showed how hard it was to find the good stuff &#8211; and I even designed a peaceful town plaza/square to represent the suggested new design.</span></p>
<p>The next bit on Slide 24-25 are remnants of the first section, I guess &#8211; maybe it&#8217;s a recurring theme. The idea comes from  experiencing so many project kickoffs and requirements-gathering sessions where we were collecting &#8220;feature ideas&#8221; instead of user requirements. It&#8217;s not easy, managing the line between requirement and feature &#8211; but, I tell you, that line is representative of what I call &#8220;Design.&#8221; Slide 26 is a shout out to my man <a href="http://en.wikipedia.org/wiki/Saul_Bass" target="new">Saul Bass</a>. I find it helpful to drop this quote from time to time to define and redefine our activities as Design, even if we&#8217;re working at a whiteboard, and not Photoshop.</p>
<p>The next little area may be a bit outdated &#8211; as I&#8217;ve seen so many integrated Creative/User Experience teams as of late. However, in shops where UX is highly-evolved (or devolved?) a divide sometimes grew between Creative and User Experience. My view on the division is best expressed in &#8220;Making is Thinking&#8221; recent post, &#8220;<a href="http://making-is-thinking.blogspot.com/2009/03/logic-occludes-intuition.html" target="new">Logic Occludes Intuition</a>.&#8221; Basically, it&#8217;s easy to slip into a solely performance-based innovation model as a User Experience Designer &#8211; trying to &#8220;prove&#8221; our way to an innovative solution.</p>
<p>Slides 27-34 explore some of the differences between the UX and Creative roles (even if they&#8217;re occurring in the same person) &#8211; and tries to make it OK for UX and Creative to be out of sync for periods of time, while concept catches up with insight, and such. Also, there&#8217;s a slide of a blue frisbee where I make a joke about <a href="http://en.wikipedia.org/wiki/Tron_(film)" target="new">Tron</a>. Hopefully, you&#8217;ll get that joke.</p>
<p><strong>Design Inside Out + Outside In</strong><br />
<span style="font-weight: normal;">OK. Yes. I talk about Semantic here. Jumping the shark? Maybe. But, as the Experience Design field advances, and we learn how to measure and discuss the differences between bad experience and good experience across channels, we&#8217;re going to need to understand how Ontology Design should affect the design process. With so many experiences leaning so heavily upon good aggregation techniques, landing pages, and contextual navigation, we&#8217;ll do well as designers to know that we&#8217;ve got to be able to design very fluid experiences that allow people to move laterally (with context, as opposed to vertically &#8220;down&#8221; in an information experience) in an experience, in units that are smaller than &#8220;pages.&#8221; Slide 41 is usually when I like to drop a trip through <a href="http://www.spock.com" target="new">Spock</a>, looking for my favorite Daler Mehndi video, &#8220;<a href="http://www.youtube.com/watch?v=tnPorliRVns" target="new">Tunak</a>&#8221; to show how Semantic Tech will change the world &#8211; and to show how rad the Tunak video is.</span></p>
<p>Slide 45 basically disallows Experience Designers from straying too far away from practical design, diving so deeply into ontology structures that they forget the &#8220;containers&#8221; for the experience; pages, modules, templates, screens, messages, videos, etc. The background for this slide and the previous were sketched by Darren Wong, a very talented experience designer in LA. I like the &#8220;Context and Container&#8221; thing quite a bit &#8211; I&#8217;ll dive more deeply into that in a subsequent installment, I am sure.</p>
<p>So, as I just returned from Memphis and the <a href="http://iasummit.org/2009/program/schedule/" target="new">IA Summit 09</a>, I reflected on this talk that I had put together &#8211; and I feel a kinship with <a href="http://blog.jjg.net/" target="new">Jesse James Garrett</a>, who delivered the final plenary talk on Sunday, when he shouted us out &#8211; to rise, and be Information Architects no more &#8211; but, to be User Experience Designers (among other great things he said.) Yes, we perform information architecture. No, it&#8217;s not all we do. Should it be our job title? Nope. But, that&#8217;s just me.</p>
<p>Now that you&#8217;ve received the fullness of my approach to handling emerging challenges in User Experience Design, you are also relegated to go forth, and do good; design great experiences via storytelling, and not just information science. How&#8217;s that feel?</p>
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			<wfw:commentRss>http://www.exfoo.com/2009/03/emerging-experience-design-tenets/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>Citizen Connect, First Sketch</title>
		<link>http://www.exfoo.com/2009/01/citizen-connect-first-sketch/</link>
		<comments>http://www.exfoo.com/2009/01/citizen-connect-first-sketch/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 22:20:44 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[Models, Art, & Diagrams]]></category>
		<category><![CDATA[Sketches]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[citizen]]></category>
		<category><![CDATA[hierarchy of rights]]></category>
		<category><![CDATA[open government]]></category>

		<guid isPermaLink="false">http://www.exfoo.com/?p=155</guid>
		<description><![CDATA[What if we voted every day? Hmm.
About mid-way through 2008, I revisited a question that I&#8217;ve had many times before. &#8220;Why is it so hard to discuss politics? Isn&#8217;t there something I can actually do about anything, short of constantly marching, chanting, or shouting about stuff? I have a job and a social life.&#8221;
It&#8217;s an [...]]]></description>
			<content:encoded><![CDATA[<p>What if we voted every day? Hmm.</p>
<p>About mid-way through 2008, I revisited a question that I&#8217;ve had many times before. &#8220;Why is it so hard to discuss politics? Isn&#8217;t there something I can actually do about anything, short of constantly marching, chanting, or shouting about stuff? I have a job and a social life.&#8221;</p>
<p>It&#8217;s an interesting issue &#8211; I am sure many have the same question. It&#8217;s difficult to balance, much like my well-known distaste for watching sports on television or talking about sports&#8230;in juxtaposition with my great love of actually playing sports.</p>
<p><a href="http://farm4.static.flickr.com/3413/3218768804_b93f51086f_o.jpg" target="_blank"><img class="alignnone" title="Current State of Media &amp; Ineffectivity of Giant Issue Political Discussions" src="http://farm4.static.flickr.com/3413/3218768804_b93f51086f_o.jpg" alt="" width="577" height="381" /></a></p>
<p>A contributing factor to this feeling, I think, was the amount of &#8220;media fatigue&#8221; I experience when I turn the TV news on, look at mainstream media news websites, and the like. In an effort to keep eyeballs in large numbers on the media (and keep the advertising dollars in the pipe), editorial choices seem to me, strictly as an observer, to focus on BIG BIG events, topics, widespread, well-tread ideas, and incendiary approaches to covering &#8220;the news&#8221;&#8230;tried and true approaches to engaging audiences, I suppose. Maybe local advertising will save us from this pattern? I&#8217;ve only just scratched the surface on this subject, personally &#8211; I am sure there are more comprehensive descriptions and discussions on this space &#8211; but, I am really enjoying this journey.</p>
<p><a href="http://farm4.static.flickr.com/3463/3218768770_54c2afffd0_o.jpg" target="_blank"><img class="alignnone" title="Citizen Dashboard of Action - What Can I Do?" src="http://farm4.static.flickr.com/3463/3218768770_54c2afffd0_o.jpg" alt="" width="540" height="479" /></a></p>
<p>So, in my quest to personally conceptualize a better experience (and I won&#8217;t go into this very heavily&#8230;it&#8217;s not well thought-out, yet) I started thinking about what&#8217;s most important to me from a personal perspective&#8230;where did the proverbial rubber hit the street that I lived on? This approach of studying a hierarchy of rights or understanding my duty as a constituent made me feel largely ineffectual. I&#8217;m not attending the school board, city council, and other meetings where issues were being discussed&#8230;where people were _doing_ things. I needed more time in the day.</p>
<p>Then &#8211; the scenario became a little clearer to me. If I currently had time to work with the cub scouts, make music, manage music, raise a family, earn a living, and continue growing a meaningful relationship with my wife, it had only become easier via the social tools I was using; <a href="http://groups.google.com" target="_blank">Google Groups</a> for the UX panel I was putting together, <a href="http://www.google.com/apps" target="_blank">Google Apps</a> for band-related business (CRM, Calendar, etc.), email/SMS/Facebook/Twitter for staying in touch with my wife during the day, etc.</p>
<p>So &#8211; what if being a good citizen was more like Wii fit? What if it was more like using <a href="http://www.mint.com" target="_blank">Mint.com</a>? I&#8217;d have a dashboard where I could decide, be informed, contribute ideas, volunteer, provide services, respond to and inform my elected representatives &#8211; all like i was just payin&#8217; the bills online (as my wife informs me that we do.) I think that I&#8217;d spend alot more time and effort in the local, city, and county-level parts of the application&#8230;personally &#8211; but, I&#8217;d work hard to get informed on topics that were reaching across our state, nation, and the world.</p>
<p><a href="http://farm4.static.flickr.com/3125/3217916907_d2de9b972e_o.jpg" target="_blank"><img class="alignnone" title="Exchange of Ideas - Constituency and Elected Officials Communication in the Open" src="http://farm4.static.flickr.com/3125/3217916907_d2de9b972e_o.jpg" alt="" width="540" height="642" /></a></p>
<p>So, what if we voted every day? What if we could harness the power of social computing (that we currently use to do whatever) to organize ourselves and actually _do_ something. Now, I am certain that many of you are very active in your communities, politically savvy, and making the world a better place, every day. Maybe some of you are already using applications like these.</p>
<p>However, I don&#8217;t see a lot of this going on, quite yet&#8230;and I want to be involved. I want representatives to know what I think and feel, in context to efforts that they&#8217;re expending. I have a feeling that those officials would also appreciate tools that would allow them to provide some transparency to their efforts, tools to poll the constituency, and do right by the folks that elected them.</p>
<p>Of course, we&#8217;ve all been enamored by the newly elected Executive Branch and their use of &#8220;My Idea&#8221;-type dialogues with the nation. I have to be honest; it&#8217;s awfully crude&#8230;compared to the intricacies of human interaction happening every day on Facebook, inside book clubs, and micro-movements that are coordinated using computers to do our social bidding. In fact, a <a href="http://bit.ly/SfFUz" target="_blank">Google Search of &#8220;Open Government&#8221;</a> uncovers a cornucopia of information about how transparency is coming to government.</p>
<p>My humble question is &#8220;What&#8217;s next &#8211; and what can I do to help?&#8221; Where should I look for more on this topic? Anyone want to help me prototype this?</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Agility in Experience Design Process &#8211; What&#8217;s Next? (Part 1)</title>
		<link>http://www.exfoo.com/2009/01/agility-in-experience-design-process-whats-next-part-1/</link>
		<comments>http://www.exfoo.com/2009/01/agility-in-experience-design-process-whats-next-part-1/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 16:50:54 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[Models, Art, & Diagrams]]></category>
		<category><![CDATA[Sketches]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.exfoo.com/?p=111</guid>
		<description><![CDATA[I&#8217;ve been working on how to make our services, as Experience Designers, faster, cheaper, and better. (Good Experience Design for all!) I&#8217;ve ran a few agile software development/product development projects in the past, with much help from some great &#8220;coaches.&#8221; However, there are several major pattern problems with doing what we do in an agile [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on how to make our services, as Experience Designers, faster, cheaper, and better. (Good Experience Design for all!) I&#8217;ve ran a few agile software development/product development projects in the past, with much help from some great &#8220;coaches.&#8221; However, there are several major pattern problems with doing what we do in an agile environment. I&#8217;m exploring some solutions.</p>
<p>So &#8211; what happens when we try to do Experience Design in an agile manner? Well, again, I&#8217;m not anywhere near complete, yet. But, here are a few sketches and ideas. More to come.</p>
<p><a href="http://farm4.static.flickr.com/3124/3196289536_7b62063c1b_o.jpg"><img class="alignnone" title="Agency Role in Agile Design" src="http://farm4.static.flickr.com/3124/3196289536_7b62063c1b_o.jpg" alt="" width="512" height="384" /></a></p>
<p>First, what is an agency&#8217;s role in Agile Experience Design? Well, an intent and goal should be identified. Plenty of companies already know how to do this &#8211; and do it well. Once we know intent and goals, we can go after describing our target audience, demographic attributes, targeting strategy&#8230;we write a brief&#8230;or several of them, we document our impressions and ideas &#8211; and there&#8217;s usually a fair amount learned from analytics.</p>
<p>So &#8211; with intent and goals clarified, we should be able to provide audience information and start forming ideas around what kinds of content and/or services will be provided to the audience. Now &#8211; when we&#8217;ve got an ongoing relationship with the client, we can do this continually. If we&#8217;re just doing a project, maybe we do this once. Maybe we get real lean about doing this, if we&#8217;re constantly doing projects.</p>
<p><a href="http://farm4.static.flickr.com/3314/3196289646_a4ed401119_o.jpg"><img class="alignnone" title="Scenarios. The Lean Design Doc." src="http://farm4.static.flickr.com/3314/3196289646_a4ed401119_o.jpg" alt="" width="512" height="384" /></a></p>
<p>So, in a waterfall situation, we might take that first step, and make it a big Discovery period&#8230;hoping to set a scope for the rest of the project. What if we did it constantly &#8211; or iteratively? Well, for one, all those briefs and ideas and targeting and such&#8230;well, they take time. I haven&#8217;t tackled it here, yet&#8230;but, I&#8217;ll be digging into what this service model might look like, if we were more agile.</p>
<p>So &#8211; what do we do with our audience + content/service set? Well, what I&#8217;ve been having my teams do lately involves creating scenarios&#8230;lots of them. We write a scenario title, and track them in some sort of spreadsheet. Every scenario is made up of the following:</p>
<ul>
<li>Persona (referenced here&#8230;not created or viewed in full here)</li>
<li>Persona Backstory (realistic situation to set up a user need/desire/disposition)</li>
<li>Narrative Story (realistic, but new way of the user fulfilling their need, using new experiences, content, or services)</li>
<li>Low Fidelity Schematics (for each step in the story, provide an interface SKETCH)</li>
<li>User Needs/Desires (track what the user wants or needs&#8230;there can be many of these&#8230;they play off each other)</li>
<li>Need Fulfillment Tracking (show gradual, partial, and complete fulfillment of need/desire, per step in the story)</li>
<li>Content/Services Inventory (per story step, list what content/services are shown in your schematics&#8230;what is needed for that step to occur)</li>
</ul>
<p>I&#8217;ve been trying to keep these to 6 steps or less&#8230;instituting a rule that anything bigger must be a series of needs. I also have high fidelity versions of these&#8230;but, I&#8217;ll share those some other time.</p>
<p>So, we take our scenarios &#8211; and we do a bunch of them. We have the stakeholders, product managers, and other personalities help prioritize these. These are great, because multiple scenarios can use the same UI, page, or feature&#8230;but, each stakeholder group can describe their audience, content, or service differently, from story to story. Scenarios are a way to &#8220;show our work&#8221; in experience design&#8230;and they&#8217;re pretty lightweight.</p>
<p>Once we&#8217;ve got enough scenarios to describe the features that would make up an Agile Story, we can group them as packages &#8211; and we&#8217;ve got the beginnings of something we could give to a presentation layer developer/designer.</p>
<p><a href="http://farm4.static.flickr.com/3080/3196289710_61621f4b4d_o.jpg"><img class="alignnone" title="Agile Story Pack, including many Scenarios" src="http://farm4.static.flickr.com/3080/3196289710_61621f4b4d_o.jpg" alt="" width="512" height="384" /></a></p>
<p>So &#8211; quick pause here. Why Agile? Well&#8230;I think that there are a few reasons:</p>
<ul>
<li>Faster. We can get a product to market faster if we build only what&#8217;s needed, launch, observe, and iterate;</li>
<li>Cheaper. Well, this uses the previous principle, and assumes that we&#8217;ll only design and build what&#8217;s needed (first), and get to market. Since many features of any experience are often unused (more on this later), we can avoid waste, and spend money building the most important features, services, and content for the user;</li>
<li>Better. Getting to market earlier, observing, and tweaking means learning more about what people love and hate about the experience you&#8217;re delivering. Also, Agile (not sure why I&#8217;m capitalizing) means making decisions, allowing for change (requiring it between cycles, in fact), and probably NOT building (ever) the lowest priority feature that would otherwise be in scope&#8230;you see, if it&#8217;s low priority, it won&#8217;t make it into an iteration&#8230;everyone has ideas constantly &#8211; and chances are, better ideas will come along, and cause those lower priority features and ideas to remain out of the product. Software Darwinism?</li>
</ul>
<p>Enough on that. I&#8217;ve amended the title of this post to carry the &#8220;Part 1&#8243; moniker. I&#8217;ll follow this up a bit later with a second installment, including links to references to Agile (again with the capitalization). Next time, I&#8217;ll cover:</p>
<ul>
<li>How do we estimate for it?</li>
<li>Is it right for every project?</li>
<li>What does the perfect dev handoff look like?</li>
<li>What do customers actually want?</li>
<li>And, other exciting topics&#8230;</li>
</ul>
<p>Any great examples out there of leaner design approaches? Anyone working in an agile environment for experience design?</p>
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		<slash:comments>4</slash:comments>
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		<title>4 Crowd Dynamics for 09</title>
		<link>http://www.exfoo.com/2009/01/4-crowd-dynamics-for-09/</link>
		<comments>http://www.exfoo.com/2009/01/4-crowd-dynamics-for-09/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 21:07:58 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[Models, Art, & Diagrams]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Crowd]]></category>
		<category><![CDATA[Diagrams]]></category>
		<category><![CDATA[Infographics]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.exfoo.com/?p=83</guid>
		<description><![CDATA[I’m interested in 4 things this year (it seems like it&#8217;s always 1, 2, 3, or 5 things, right? Never 4&#8230;or 6. At that point, you should just go for a Top 10 list, I think.) In the coming year, I hope we can stop talking about Social Media in Social Media and start discussing [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Helvetica;">I’m interested in 4 things this year (it seems like it&#8217;s always 1, 2, 3, or 5 things, right? Never 4&#8230;or 6. At that point, you should just go for a Top 10 list, I think.) In the coming year, I hope we can stop talking about Social Media in Social Media and start discussing a wealth of successes in the field &#8211; giving customers the kind of experience they want &#8211; connecting people in new ways.</span></p>
<ul>
<li>How Crowds Work</li>
<li>Observing Reputation</li>
<li>Brand Universe of Crowds</li>
<li>The Cesspool of Message Marketing</li>
</ul>
<p><strong>How Crowds Work</strong><br />
Yeah. Crowds, Markets, Conversations, Tribes, Organizations without organization&#8230;there’s plenty of speculation and related ruckus in the market, as social media gets more and more attention in traditional PR circles (and vice versa). Great little book by Seth Godin about Tribes&#8230;not related to Crowds in this sense; it’s more about Leading From Where You Stand – and doing what you love (yeah, it gets a little preachy).</p>
<p>I’m talking about Crowds in a sense of topical relevance; a crowd is a group of folks that are actively taking interest in a specific topic. Near the center of the crowd, you might find the Elite – people making, creating, thinking, dreaming&#8230;putting “art” into the market, relevant to their crowd. A crowd may be assembled around nearly any topic; Robotics, Skateboarding, Current Political Events, or Kittens.</p>
<p>Skill and knowledge that’s native to the topic are highest in the center. Spanning out from the center of the crowd, you’ll find decreasing expertise and knowledge (and interest) in the topic. The more specific the topic, the smaller the crowd, probably. The more inclusive and expansive the topic, the larger the crowd&#8230;and more difficult it might be to find the center.</p>
<p>Here’s something you’re probably familiar with: The Forrester NACTAS “Social Technographics Ladder” <a href="http://blogs.forrester.com/groundswell/2007/04/forresters_new_.html" target="_blank">thing</a>. Here, I’ve put it on it’s side, and put it in the context of a crowd. I’m interested in how folks interact in the crowd. I am interested in the activities of a crowd, based on topic.</p>
<div class="wp-caption alignnone" style="width: 470px"><a href="http://www.flickr.com/photos/timrichards/3191455071/sizes/l/in/set-72157612492904004/" target="_blank"><img class=" " title="Crowd Anatomy" src="http://farm4.static.flickr.com/3331/3192405272_b2bfbbe49a_o.jpg" alt="" width="460" height="331" /></a><p class="wp-caption-text">Figure 1: Anatomy of a Crowd. Click for big version.</p></div>
<p>Here&#8217;s <a href="http://www.socialmediaclub.org/tag/forrester/" target="_blank">the thing about that Forrester chart</a>&#8230;it&#8217;s only kind of right. It describes people across the board as &#8220;Creators&#8221; &#8211; when, in reality, I&#8217;m a creator only in respect to a few topics&#8230;not everything. So, how do I, as a person&#8230;and as a brand, go about understanding the roles that people play in specific topics (NOT markets)? I think observation of crowds, and the dynamics at work there will help understand how ideas flow through crowds.</p>
<p>This ladder on its side only plots behaviors. I’m going to work on visualizing the dynamics between the divisions of crowd members – and mobility from one group to another. I have a feeling there will be elements of Dale Carnegie’s famous book at work here.</p>
<p><strong>Observing Reputation<br />
</strong> I have the least amount of ‘meat’ on this topic, thus far. But, I am really interested in how folks perceive reputation. There are systems that folks have set up to manage reputation –  overtly scored like that on <a href="http://www.ebay.com" target="_blank">eBay</a>&#8230;or, privately viewed models, like contributors on <a href="http://www.wikipedia.org" target="_blank">Wikipedia</a>&#8230;there are plenty of these models, and I’m going to make a study of them – and hopefully figure out what makes some content items and stories more shared than others, at face value. I also think that some crowds (and the profiles inside them) deal with the concept of face value differently; some folks share everything they come across (like my Aunt Norma June) and some folks investigate the content more carefully before sharing. Reputation and sharing lie at the heart of how things “go viral.”</p>
<div class="wp-caption alignnone" style="width: 410px"><a href="http://flickr.com/photos/timrichards/3191455385/sizes/l/in/set-72157612492904004/" target="_blank"><img class=" " title="Reputation in a Crowd" src="http://farm4.static.flickr.com/3116/3191558319_a28abd0faf.jpg?v=0" alt="" width="400" height="288" /></a><p class="wp-caption-text">Figure 2: Reputation Powers Sharing. Click for big version.</p></div>
<p>I’m going to look at some blue sky and practical methods for gathering reputation information. Blue sky ideas like an aggregated view of sharing, including Word of Mouth (!), phone, text, tweets, Facebook, email, blogs, etc. Practical ideas like ad network cookie data and recent innovations like <a href="http://bit.ly/app/tools" target="_blank">Bit.ly</a>’s click-counter browser plug-in. I think a new model for dealing with reputation will not only help people Convince and Convert (go Jason, <a title="@jaybaer" href="http://twitter.com/jaybaer" target="_blank">@jaybaer</a>) markets and the people in them&#8230;it will help us understand how to measure, find, and propagate the best and most important ideas throughout the world.</p>
<p><strong>Brand Universe of Crowds</strong><br />
So, any given brand is at the center of any number of crowds &#8211; crowds don&#8217;t always revolve around a brand&#8230;but, good brands are usually very much in touch with the crowds that are relevant to their product/service.</p>
<p>A TV show might appeal to drama fans, sci-fi fans, and readers of short stories for teens. A footwear product might lie at the center of a light cross training crowd, people who jog from time to time, runners, and people who walk to work. Now, maybe those aren’t crowds because they don’t have any group participation&#8230;maybe they’re just demographics, targets, or something like that. I&#8217;d like to have something better than &#8216;target audience&#8217; to work with when I want to get an idea out there &#8211; I want to know the dynamics of the crowd, the specifics of reputation there, and I want to know how to behave myself there. Maybe kind of like getting a sense of the dress code before I go to a party? Here&#8217;s how to get a &#8220;dress code&#8221; for the topic/crowd&#8217;s you&#8217;re pursuing &#8211; <a href="http://www.readwriteweb.com/archives/how_to_build_a_social_media_cheat_sheet.php" target="_blank">great post by Marshall at Read/Write/Web</a>.</p>
<div class="wp-caption alignnone" style="width: 410px"><a href="http://flickr.com/photos/timrichards/3192302436/sizes/l/in/set-72157612492904004/" target="_blank"><img class=" " title="Crowds of a Brand" src="http://farm4.static.flickr.com/3452/3192405232_69fe1f204a.jpg?v=0" alt="" width="400" height="288" /></a><p class="wp-caption-text">Figure 3: Brands in the Crowd Universe. Click for big version.</p></div>
<p>In the coming year, I’ll work on my definition of crowds – in the context of a brand&#8230;and how brands. I think that brands that understand their crowds in an honest and participative manner hold them most gravity in their specific markets – gravity that they turn into revenue, loyalty, and other really important things. </p>
<p><strong>The Cesspool of  Message Marketing<br />
</strong> OK. This one goes a bit far – but, there’s real value in understanding how the concepts of reputation and crowds affect the success or failure of specific campaigns, marketing tactics, and messages. I want to understand how topical relevance, honesty, and inspiration are all perceived by crowds – and maybe develop a visualization of an accurate logical model of campaigns, their dispositions in specific crowds, the perceptions of the crowds, and the results of the campaigns. Should be fun. </p>
<p>For this one, I’m observing interactions with a company that I’ll categorize as operational&#8230;such as, “I give you money, you give me a Grande Chai Latte.” Anything related to operational interactions, I’ll put in one bucket. The other bucket is for categorizing experiences that are on-topic for a crowd. These experiences hold relevance to markets and the people in them because of a topic or idea that a crowd and a brand experience share. Think, “Nike didn’t invent basketball, but they talk about it a lot more than they talk about the construction of their shoes.”</p>
<div class="wp-caption alignnone" style="width: 410px"><a href="http://www.flickr.com/photos/timrichards/3191455523/sizes/l/in/set-72157612492904004/" target="_blank"><img class="  " title="Interest Gravity" src="http://farm4.static.flickr.com/3300/3192405312_2429420d00.jpg?v=0" alt="" width="400" height="288" /></a><p class="wp-caption-text">Figure 4: Gravity of Interest; Operational vs. Topic. Click for big version.</p></div>
<p>I think a divide is developing between Operational and Crowd Experiences. Everyone is finding themselves a part of a niche, developed based on the immediate availability of very detailed information&#8230;not to mention the ubiquity of communication platforms for folks to exchange thoughts. There’s more to it, but – when a company floats a message out there with very little tie to something that’s interesting to a specific crowd, it better be about giving me Chai Latte&#8230;otherwise, it’s just out there&#8230;in the noise of the market – left to fend for itself, along with the other corporate messages of the world. It’s cold out there, in the vast expanse of communication topics, without the warm, insulation of loyal activists, enthusiasts or built-in interested parties.</p>
<p>So, four things. It’s unheard of, I know. But, that’s what I’d like to work on this year. I’ll keep the visualizations, pictograms, diagrams, and findings coming throughout the year. If you’ve got something to add to this, I’d love to see it. Should be interesting.</p>
<p> </p>
<p><!--EndFragment--></p>
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		<slash:comments>13</slash:comments>
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		<title>8 Tracks Could Be Fun&#8230;</title>
		<link>http://www.exfoo.com/2008/12/8-tracks-could-be-fun/</link>
		<comments>http://www.exfoo.com/2008/12/8-tracks-could-be-fun/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 09:13:15 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.exfoo.com/?p=79</guid>
		<description><![CDATA[At first glance, it seemed a lot like Muxtape. I jumped in, sans Uploader. I toughed it out, threw up a quick mix&#8230;bunch of stuff that had been bouncing around in my head. 
Song upload was brutal. I went and made a sandwich, ate it, and watersealed the deck while my 8 songs uploaded. What&#8217;s better? [...]]]></description>
			<content:encoded><![CDATA[<p>At first glance, it seemed a lot like Muxtape. I jumped in, sans Uploader. I toughed it out, threw up a quick mix&#8230;bunch of stuff that had been bouncing around in my head. </p>
<p>Song upload was brutal. I went and made a sandwich, ate it, and watersealed the deck while my 8 songs uploaded. What&#8217;s better? <a title="8 Tracks" href="http://www.8tracks.com" target="_blank">8 Tracks</a> is on the Up and Up. It&#8217;s legal. Operated as Internet Radio. Good times. </p>
<p>However, the interface is dead simple&#8230;couldn&#8217;t find the songs I wanted via search&#8230;yet. I&#8217;ll keep playing with it, for sure. For now, here&#8217;s the mix:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="230" height="50" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://8tracks.com/mixes/8266/player" /><embed type="application/x-shockwave-flash" width="230" height="50" src="http://8tracks.com/mixes/8266/player" allowscriptaccess="always"></embed></object></p>
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		<title>Sackboy Control Wonders</title>
		<link>http://www.exfoo.com/2008/10/sackboy-control-wonders/</link>
		<comments>http://www.exfoo.com/2008/10/sackboy-control-wonders/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 06:11:02 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[UX]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.exfoo.com/?p=63</guid>
		<description><![CDATA[So, I like role playing games. I don&#8217;t play alot. I haven&#8217;t had an active WOW account in several years. I haven&#8217;t &#8220;rolled a character&#8221; in years. It&#8217;s not for lack of want, mind you. It&#8217;s a time thing, I think.
Anyway, character rolling and its relation to self-visualization, profile-building, and the like is really interested. [...]]]></description>
			<content:encoded><![CDATA[<p>So, I like role playing games. I don&#8217;t play alot. I haven&#8217;t had an active WOW account in several years. I haven&#8217;t &#8220;rolled a character&#8221; in years. It&#8217;s not for lack of want, mind you. It&#8217;s a time thing, I think.</p>
<p>Anyway, character rolling and its relation to self-visualization, profile-building, and the like is really interested. So, when I see a great example of character-building, I like to try it out. I may have found a worthy example, the <a title="Little Big Planet Sackboy Widget" href="http://littlebigplanet.com/en_US/" target="_blank">Little Big Planet Sackboy Widget</a>.</p>
<p>It&#8217;s a Flash app. It&#8217;s got an easy-to-understand menu of ingredients, keyboard shortcuts for size/rotation, and a pretty logical approach to material selection. Fun. Big. Basic.</p>
<p><a href="http://littlebigplanet.com/en_US/" target="_blank"><img class="alignnone size-full wp-image-75" title="cosmos_1920" src="http://www.exfoo.com/wp-content/uploads/2008/10/cosmos_1920.jpg" alt="" width="550" height="343" /></a></p>
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		<item>
		<title>Convergence: A Little Perspective on the Creative/UX Thing</title>
		<link>http://www.exfoo.com/2008/08/convergence-a-little-perspective-on-the-creativeux-thing/</link>
		<comments>http://www.exfoo.com/2008/08/convergence-a-little-perspective-on-the-creativeux-thing/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 22:47:27 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[Agile]]></category>
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		<category><![CDATA[Strategy]]></category>
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		<category><![CDATA[diagram]]></category>
		<category><![CDATA[Foo]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://www.exfoo.com/?p=60</guid>
		<description><![CDATA[Working on a new presentation about Creative and UX. Here&#8217;s a graphic from the pres. Funny cartoon illustrations is my only speed. Sorry. I am submitting this talk for Interaction 09.



Yeah. The metaphor&#8217;s a little stressed; depicting UX as a brain generated a bit of flack&#8230;but, honestly, it was better than when I was using [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Working on a new presentation about Creative and UX. Here&#8217;s a graphic from the pres. Funny cartoon illustrations is my only speed. Sorry. I am submitting this talk for Interaction 09.</p>
<div class="mceTemp" style="text-align: left;">
<dl id="attachment_61" class="wp-caption alignnone" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://www.exfoo.com/wp-content/uploads/2008/08/this_is_ok.jpg"><img class="size-medium wp-image-61" title="this_is_ok" src="http://www.exfoo.com/wp-content/uploads/2008/08/this_is_ok-300x223.jpg" alt="Yeah. The metaphor's a little stressed; depicting UX as a brain generated a bit of flack...but, honestly, it was better than when I was using a heart." width="300" height="223" /></a></dt>
<dd class="wp-caption-dd" style="text-align: left;">Yeah. The metaphor&#8217;s a little stressed; depicting UX as a brain generated a bit of flack&#8230;but, honestly, it was better than when I was using a heart.</dd>
</dl>
</div>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>How Can We Change the World and Still Get Paid?</title>
		<link>http://www.exfoo.com/2008/08/how-can-we-change-the-world-and-still-get-paid/</link>
		<comments>http://www.exfoo.com/2008/08/how-can-we-change-the-world-and-still-get-paid/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 21:01:14 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Models, Art, & Diagrams]]></category>
		<category><![CDATA[Sketches]]></category>
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		<category><![CDATA[concept]]></category>
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		<category><![CDATA[drawing]]></category>
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		<guid isPermaLink="false">http://www.exfoo.com/?p=53</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div id="attachment_52" class="wp-caption alignnone" style="width: 410px"><a href="http://www.exfoo.com/wp-content/uploads/2008/08/open_fish.jpg"><img class="size-full wp-image-52" title="open_fish" src="http://www.exfoo.com/wp-content/uploads/2008/08/open_fish.jpg" alt="Nerdy Drawings. How would you depict the user relationship to a company in relation to an agency? Highly removed? What can we do about that?" width="400" height="423" /></a><p class="wp-caption-text">Nerdy Drawings. How would you depict the user relationship to a company in relation to an agency? Highly removed? What can we do about that?</p></div>
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		<item>
		<title>Map of Evolving Needs</title>
		<link>http://www.exfoo.com/2008/08/45/</link>
		<comments>http://www.exfoo.com/2008/08/45/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 20:50:58 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[Models, Art, & Diagrams]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[diagram]]></category>
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		<category><![CDATA[needs]]></category>

		<guid isPermaLink="false">http://www.exfoo.com/?p=45</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div id="attachment_44" class="wp-caption alignnone" style="width: 310px"><a href="http://www.exfoo.com/wp-content/uploads/2008/08/purchase_decision.jpg"><img class="size-medium wp-image-44" title="purchase_decision" src="http://www.exfoo.com/wp-content/uploads/2008/08/purchase_decision-300x160.jpg" alt="Mapping the Needs" width="300" height="160" /></a><p class="wp-caption-text">People are Strange, right? The decision model for buying varies for every user. This diagram (and 3 or 4 others like it) were used to describe how people act out their new purchase; becoming aware, doing authoritative-source research, grassroots research, they consider their purchase, make choices on specific product-spec level aspects of the purchase, they shop, and they purchase. We told the client that we didn’t think the user would do all of these steps all at once on one website...however, that the resulting site would need to serve many kinds of customers in many states – and not assume a low number of impression/sessions, or a linear depiction of the purchase process.</p></div>
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		<title>Making a Public Transit Rider</title>
		<link>http://www.exfoo.com/2008/08/making-a-public-transit-rider/</link>
		<comments>http://www.exfoo.com/2008/08/making-a-public-transit-rider/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 20:45:53 +0000</pubDate>
		<dc:creator>nanotim</dc:creator>
				<category><![CDATA[Models, Art, & Diagrams]]></category>
		<category><![CDATA[Strategy]]></category>
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		<category><![CDATA[decisions]]></category>
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		<category><![CDATA[Foo]]></category>
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		<category><![CDATA[transit]]></category>

		<guid isPermaLink="false">http://www.exfoo.com/?p=42</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div id="attachment_41" class="wp-caption alignnone" style="width: 310px"><a href="http://www.exfoo.com/wp-content/uploads/2008/08/loving_metro2.jpg"><img class="size-medium wp-image-41" title="How to Make a Public Transit Rider" src="http://www.exfoo.com/wp-content/uploads/2008/08/loving_metro2-300x123.jpg" alt="" width="300" height="123" /></a><p class="wp-caption-text">By mapping the changes in perception and perspective in people, as they consider public transit, we were able to create and map a set of design guidelines for coming up with solutions for public transportation – in addition to the information architecture decisions that needed to be made.</p></div>
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